но ведь в МВ3 вид от 3го лица был, не понимаю в чём проблема. За то есть преблема с обзором, особенно когда упераешся в какую-то кочку задним ходом, так что 3pv нужен, ну или набор внешних "камер"
вид от третьего лица позволит легко смотреть за препятствия, находясь при этом в безопасности
в книжках описано что на многих крупных мехах были не только обзорные камеры (включая задние), но даже лазеры встроенные в спину.. ну а кочки при заднем ходе - тренируй память на наличие окружающих тебя объектов и скажи спасибо что они не полностью эмулируют то что должно быть
так что я за обзорные камеры на панелях в кабине и против парящей камеры над мехом
Отредактировано zloy_bullet 09.08.13 21:04. Причина редактирования: Причина не указана.
It's patchday! And that means - servers come down at 10am PDT, and will be back up by 1pm PDT! I'll update this as soon as the servers are back. So without (orion) further time wasting, here's some patchnotes to tide you over!
Cheers,
Garth
UPDATE
Greetings MechWarriors!
Can you believe it's September already? (ORION) Wow time flies when you are working hard (ORION!) on features! Much love to those who know patience and understanding (ORION). This patch is (ORION!) dedicated to you.
Speaking of patience (ORION), this month the Orion makes its dйbut in the game! The “Protector” Orion Hero ‘Mech is sure to be an instant classic with a paint job that is simply gorgeous. The Orion Standard variants will be available for MC on the 10th and for C-bills on the 17th.
We have our first tutorial covering the basics of movement to help out new players. We will be working on more tutorials in the future as well. (ORION!)
Gameplay! Look at all those changes! (ORION) A nice variety of changes, some of which are small, and some are really big. Hello better Advanced Zoom!
Host state rewind has had some improvements, and as a Ballistic fan I couldn’t be happier! Now I can bull’s-eye womp rats in Canyon Network. (ORION!)
We have so many more great things on the horizon!
Until then, I will see you on the Battlefield! (And maybe at the Launch Event too!)
Matt Newman (with some edits from Garth)
Content
New In-Game Tutorial
Click the button for the Game Modes menu (in the upper right corner of the main menu) and choose TUTORIALS.
You will be loaded into a tutorial that will walk you through the basic movement controls.
You will automatically use a Cataphract CTF-3D for the duration of the tutorial.
When the tutorial is complete you can continue to practice in the tutorial level or press ESC and quit out to the main menu.
New Hero Mech
"Protector" ON1-P
Tonnage: 75
Engine: 300 Standard
Top Speed: 64.8 kph
Max Engine Rating: 360
Torso Movement:
90 degrees to each side.
20 degrees up and down.
Arm Movement:
20 degrees to each side.
30 degrees up and down.
Armor: 448 (Ferro-Fibrous)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: Medium Laser
Left Torso: PPC, SRM 4 w/ Artemis IV FCS
Right Torso: Gauss Rifle
Right Arm: Medium Laser
Hardpoints:
Left Arm: 1 Energy
Left Torso: 1 Energy, 2 Missile, 1 AMS
Right Torso: 2 Ballistic
Right Arm: 1 Energy
Heat Sinks: 10 Double
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots: 2
Movement Archetype: Large
30% C-Bill Bonus
Tonnage: 50
Engine: 275 Standard
Top Speed: 89.1 kph
Max Engine Rating: 275
Torso Movement:
100 degrees to each side.
25 degrees up and down.
Arm Movement:
35 degrees to each side.
35 degrees up and down.
Armor: 322 (Ferro-Fibrous)
Internal Structure: Endo-Steel
Weapons & Equipment:
Left Torso: SRM 4 w/ Artemis IV FCS x3
Center Torso: Medium Pulse Laser x2
Hardpoints:
Left Torso: 3 Missile
Center Torso: 2 Energy
Right Torso: 1 AMS
Right Arm: 1 Ballistic
Heat Sinks: 11 Double
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots: 2
Movement Archetype: Medium
SRM2 and SRM4 cooldown times reduced to 2.5s and 3.25s respectively.
PPC damage under 90m has been reduced to 0.
Gauss Fire Delay:
The Gauss Rifle requires a 0.75 second charge before it will fire.
Once charged, the shooter has 1.25 seconds to fire the round.
If not fired during the 1.25 second charge, the Gauss Rifle will instantly dissipate the charge and require another charge to fire.
Both the cooldown bar and the weapon group ready light will turn green when the Gauss is ready to fire.
PPC base heat increased to 10 (up from 9).
ERPPC base heat increased to 15 (up from 13).
PPC/ERPPC projectile speed slowed to 1500m/s down from 2000m/s.
Gauss projectile speed increased from 1200m/s up to 2000m/s, internal health increased to 5 (up from 3).
Reduced the size of the Kintaro's center torso hit boxes by increasing the coverage of the side torso and leg hit boxes.
Reduce lava damage/second by 30%.
Advanced Zoom Module's implementation slightly changed giving it increased picture fidelity. Instead of returning to the default FoV before overlaying the PIP, it now zooms in closer and then applies the PIP zoom.
Small changes to the third person camera position and angle to better show off the lower half of the 'Mech.
Known issue: The tops of the following 'Mechs partially obscure the player's view of where the crosshairs are aiming. A fix is currently being worked on.
Cataphract
JagerMech
Orion
Performance
Made various improvements to host state rewinding system and hit detection overall.
Bug Fixes
Fixed an issue where the 'Mech walk animation wouldn't adjust correctly to the Engine Rating.
Hanging cockpit items will now move when the 'Mech walks.
Fixed an issue where the Kintaro's lower center torso would clip through the upper center torso when twisting.
Weapon door light indicators in the cockpit are now working correctly.
Fixed a number of stuck bugs in River City, Frozen City, and Forest Colony.
Fixed some geometry clipping issues in Alpine Peaks.
Fixed bug where BlackJack's rear center torso would incorrectly apply damage to rear side torso.
Fixed bug where Kintaro ragdoll would react wildly upon death.
Fixed a hang that could happen to certain users during combat.
Fixed a desync bug for the UAC5 where the client would incorrectly fire a shot right before jamming, where the server wouldn't.
We thank you for your patience and we look forward to seeing you on the battlefield!
еще в прошлом патче завезли - ты отстал от жизни ))
однако игроки смогут выбрать режим игры где 3д-вид отключен у всех (hardcore mode), на данный момент хардкоре дорабатывается и временно отключен.
кроме того сам 3д-вид практически не юзабелен и имеет массу недостатков, начиная от камеры дрона с мигающим красным маячком видимым из далека и заканчивая ограниченным углом обзора с отключенным радаром - так что все не так плохо
Wow It’s been a year since open beta and how time has flown! It has been a fun experience sharing this journey so far but we’re not done, in fact, the opposite is true!
There is plenty of work still on our plate and we are not going to stop till every feature is in your hands. With that said here are some of this patch’s highlights
- The Orion is available for C-bills and has all of its patterns available to customize this amazing mech.
- There is a new Applejack Custom Pattern you can equip on you ‘Mechs with some nice new Custom Colors as well.
- All the Trials are Champions! Give them a try if you missed them the first time around! You have to buy them to get the XP boost though.
- 3rd person is disabled in the 12 players pre-made group matches you lucky competitive Warriors.
- While Non 12 player Matchmaking is tightening its search parameters for Weight and ELO.
- Weapon tuning and Bug fixes round out this patch.
Oh yeah and the Credits are up on the Website now with a link from the front end! Legendary Founders included!
See you on the battlefield MechWarrior’s
Matt Newman
Content
- Users can purchase skins for the Orion 'Mechs.
- Orion 'Mechs can be purchased with CBills.
- New Premium Skin Apple Jack is available for purchase.
- New Trial 'Mechs.
- Jenner JR7-F(C)
- Centurion CN9-A(C)
- Dragon DRG-5N(C)
- Atlas AS7-RS(C)
Gameplay
- 12 players pre-made group launch is 1st Person View only.
- Match making ELO and Weight Class thresholds narrowed down. NB: These changes will not affect 12 player groups.
- The longer a match took to kick off, the broader the range the MM uses in terms of matching ELO and weight class.
- This reduction means that the MM will no longer search as broad a spectrum over time (still increases but in a narrower range). It will be much more refined in terms of how much variance will be given in matching players and 'Mechs.
- Match making timeout increased to 3 minutes.
- This allows the MM more time to find players before terminating its search.
Weapons
- AC/2
- Heat scale multiplier reduced from 1.0 to 0.6.
- UAC/5
- CD changed to 1.5 (same as AC/5).
- Jam rate increased to 20% (up from 15% but still down from 25%).
- Flamer
- Range increased to 90m (up from 64m).
- Heat impulse balance so target takes more heat than player (heat generated on target increased and self generation decreased).
Front End
- Added a credits button to the login screen.
Bug Fixes
- Fixed an issue where users are experiencing severe heat from the center volcano area in Terra Therma.
- Fixed an issue where the lava in Terra Therma is causing unintentional damage to 'Mechs.
- Fixed a number of stuck bugs in Forest Colony, Frozen City, and Terra Therma.
- Fixed an issue where the 3rd Person drone appears to have weapon collision to the user firing.
- Fixed an issue where the spectator will remain in 1st person view when spectating a 'Mech in 3rd person view.
- 3rd Person drone will no longer spawn in Testing Grounds for the dummy 'Mechs.
- UAV should no longer interfere with the 3rd Person camera by snapping camera back and forth when launching an UAV.
- Fixed an issue where PPC is still colored yellow when aiming at a 'Mech below 90m.
- Gauss Rifle will no longer charge when out of ammo.
- Fixed key hold repeat issue for Backspace in chat windows.
- Fixed chat messages being cut off in chat windows.
- Fixed the Hunchback Founder 'Mech colour.
- Fixed an issue where users could not colour all three channels on the Hunchback Founder 'Mech.
- Fixed an issue where shooting a specific point on the destroyed actuator of a Blackjack's side torso will damage the opposite side torso.
- Fixed an issue where certain users were seeing blue tree sprites in the Forest Colony maps.
- Fixed an issue where shadows would flicker depending on the angle of the camera.
We thank you for your patience and we look forward to seeing you on the battlefield!