Firestarter variants are here and they want your C-Bills! They also want a new coat of paint, so it’s a good thing all patterns are now available for the Firestarter.
Did you know we have 150 colours, and 20 different patterns compatible with 29 different Chassis types? That’s customization!
Speaking of customization, we were so inspired by the suggestions for the “Pimp my ‘Mech” contest, we created 7 new cockpit items. So head on over to the Mechlab and pimp your 'Mech.
My personal favourites are the Pug and the Oscilating fan.
We also have a couple of new features to make your time in the Mechlab more productive.
First up is the “Strip ‘Mech” function with options for Equipment, Modules and Armour. Keep in mind your cockpit items and customization remain on the ‘Mech.
Second is the Error and Warning Widget that will flash when your ‘Mech loadout contains potential issues. Click the flashing Icon to get more details.
This patch is rounded out with some weapon tuning to lasers and good bug fixes. My favourite; Video options are fully functional again. So take some time to reset your options.
See you on the Battlefield.
Matt Newman.
NOTE:
- We found an issue with a pure function call bug that affects some players launching into game.
- The issue was discovered too late to have it fixed for this patch however we are currently working on a hot fix to address this issue.
- This issue seems to affect players with high ping and one of the possible ways to avoid this bug is to drop solo.
Content
- Pimp My Mech Content
- New Standing Cockpit Items:
- Disco Light, Plasma Light, Lava Lamp, Pug in a Helmet, and Oscillating Fan
- New Hanging Cockpit Items:
- Davion Dreamcatcher, Kurita Dreamcatcher, Liao Dreamcatcher, Marik Dreamcatcher, FRR Dreamcatcher, Steiner Dreamcatcher, and Disco Ball
- Store Bundles
- 4 Starter Bundles in Store:
- Light 'Mech Starter, Medium 'Mech Starter, Heavy 'Mech Starter, and Assault 'Mech Starter
- All Firestarter 'Mechs are available for CBills.
- All patterns and colors are now available for the Firestarter 'Mech.
Front End
- MechBuild Warnings
- When a Mech has been put into a state of being INVALID, an icon will appear in the bottom right corner of the 'Mech display area.
- If the icon is red, the 'Mechcannot be launched until the critical issues are fixed.
- E.g. Removing the 'Mech's engine will cause this to trigger.
- E.g. Not enough heat sinks on the 'Mech will cause this to trigger.
- If the icon is yellow, the Mech CAN be launched butyou should be very aware of the issues with the 'Mech's build.
- E.g. Having no ammunition for a weapon system will cause this to trigger.
- E.g. Having multiple high heat weapons, affected by heat scale, equipped will cause this to trigger.
- Added "Strip 'Mech" function in MechLab
- This new button will remove all items, weapons, armor and ammunition from a 'Mech leaving a bare chassis.
Gameplay
Weapon Tuning
- Medium Pulse Lasers - Range increase from 180 to 200 Long Range and 360 to 400 Max Range
- Large Pulse Lasers - Range increase from 300 to 350 Long Range and 600 to 700 Max Range, Heat decreased from 8.5 to 8.0.
Bug Fixes
- Missile Turrets will now be prohibited from firing LRMs at any targets if they within a enemy ECM field
- Artillery and Airstrike once again produce proper SFX
- Light on top of the Turrets has been removed
- 'Mech targeting will no longer lock up when fighting lots of enemies around turrets
- 'Mech alphabetical designation will no longer increment when UAV is launched
- Fixed the issue where Camo spec would occasionally display white elements instead of colors and patterns.
- Fixed an issue where XL engines would disregard armor and structure slots when equipped.
- The engine SFX of the Firestarter 'Mech will no longer be heard when playing in third person view.
- Fixed the Video option screen.
We thank you for your patience and we look forward to seeing you on the battlefield!
We will be taking the servers offline for a quick hotfix at 4:00 pm PST. We have fixed the “Pure Function Call” issue some players have been experiencing and we didn’t want you to wait until tomorrow to enjoy this patch.
Additionally we have also addressed the “Griffin Envy” issue some players have been experiencing and will be releasing the Griffin for MC and C-Bills in this hot-fix.
Win 5 games before Tuesday February 25 and receive a free Champion Centurion CN9-A( C)! We'll also include a Mech Bay to store you new Champion, so stay sharp and win 5 battles for the glory and the goods.
The InnerSphere needs all the defenders it can get! This offer is available to old and new players alike, so be sure to grab your friends and have them join us in the Mech-blasting mayhem for this rare chance at grabbing a Champion Mech and Mech Bay for free!
This weekend it's time for another Medium Mech Madness! This is your chance to take your skills to the Battlefield and dig out that Medium Mech you've been neglecting.
From Friday February 28 at 10:00am PST until Sunday March 2 at 11:59pm PST, compete against your fellow MechWarriors for a chance to win glory and MC prize packages!
Opt-in on our website, then win the challenge by getting the best 10 matches over the contest time period. 1-5th place winners will be awarded MC for select Medium Mech chassis and overall weight categories (Light, Heavy, Assault). Players must drop as a single player (games where you drop as a team will not count towards your top 10 matches).
Opt in
Best 10 matches over the course of three days.
Score Formula:
Kills Ч 20 + Kill Assist Ч 10 + (Damage Done – Team Damage) ч 15 + Wins Ч 20 + Loss Ч 10 + Survive Ч 20 + Dead Ч 10
1st Tie-Breaker: Number of Matches Played (Less the better)
EG: My best 10 matches out of 20 is better than your best 10 matches out of 50
2nd Tie-Breaker: Team Damage (Less is better of course)
EG: My 10 best matches with 100 team damage total is better than your Best 10 matches with 150 team damage total.
насколько я понял переведя это спросони - будут учитываться 10 ваших лучших матчей за время проведения турнира
..причем будут учитываться только соло результаты, дропы в звене не зачитываются
з.ы. для участия нужно жмакнуть кнопку на страничке по ссылке вверху
з.ы.ы. не думаю что займу даже 5 место, но попробую поучаствовать ))
на преме баньши такие хардпоинты:
Head: 1 Energy
Left Arm: 1 Energy
Left Torso: 1 Ballistic, 1 Energy
Center Torso: 1 AMS
Right Torso: 1 Missile
Right Arm: 1 Energy
Win 5 games before March 31st at 9pm PDT and receive a free Mech Bay to store those spare Mechs that haven't got a home. No opt-in required, win your matches with your friends or drop solo. After completing the 5 wins you'll receive your new Mech Bay automatically.
The InnerSphere needs all the defenders it can get! This offer is available to old and new players alike, so be sure to grab your friends and have them join us in the Mech-blasting mayhem for this rare chance at grabbing a Mech Bay for free!
2x ER Large Lasers
2x ER Medium Lasers
1x Medium Pulse Laser
2x LRM-20'™s
2x Machine Guns
Hardpoints:
LA: 2E
LT: 1E, 1M
CT: 1B
RT: 1B, 1M
RA: 2E
Manufacturing Information
Mass: 75 tons
Chassis: Type W3 Endo-steel
Power Plant: Starfire 375 XL
Cruising Speed: 54kph
Maximum Speed: 81kph
Armor: Composite A-2 Ferro-Fibrous
Manufacturer: Wolf Clan Site #2
Primary Factory: Strana Mechty
Communications System: Khan Series (Type 2c)
Targeting and Tracking System: Series III OPT