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Пользователь Сообщение: BATTLEFIELD 2 PATCH 1.5        (Тема#13681)
RaFFeR 
ефрейтор
RaFFeR
Возраст: 33
С нами с 26.12.06
Посты: 73
17.03.07 19:26 Ukraine #254792
------BUGS, GLITCHES, ETC-----

-Fix the F-35B USMC fighter jet. Lots of research on Total BF2 has found that the issue lies in the hitbox of the F-35, it is simply too large. This causes it to get hit by the majority of missiles fired at it, which makes maps like Wake Island extremely unbalanced. Ideally, the hitbox of the F-35 should be made much smaller. Its performance should not exceed the F-18's, but perhaps match the MiG-29.

-If hitboxes cannot be modified, then perhaps making the air-to-air missiles less effective. Not as bad as 1.12's, but not as good as 1.4's. The ground-to-air (Stinger, IGLA, Essex) should retain their current effectiveness against air targets.

-Improve the netcode (hit registration). Many compelling videos have been made (search on YouTube for "BF2 hit detection") that show how bad the hit registration really is. One can experience this first-hand by just going into any BF2 server. The hitboxes should match the models MUCH more closely, rather than trailing behind them.

-Improve the helicopter netcode. A missile going through the front of a helicopter is unacceptable. The hitboxes are very erratic on them. As stated, a missile going through the front will never net a kill, and a missile can go underneath a helicopter and kill it.

-TV missile glitches need to be fixed. For instance, after firing a TV missile and switching to guns, then switching back to the TV Missile, the missile will reload again. This prevents you from firing. Another glitch that happens is the player hears the firing sound, and sometimes even the pilot sees the missile, but no missile is fired and the reload process starts again.

-Fix the Warlord palace glitch.

-Fix the Wake Island airfield glitch (players can glitch into some of the buildings near the flag)

-Fix the Karkand market glitch (players can glitch into the area near the TOW)

-Fix the hit crosshairs on aircraft HUDs. Currently only the Su-34 has the crosshair; the BFPro mod used in the CAL competition league fixes this.

-Looping sound for weapons is out of sync with the weapon's fire. BFPro also addresses this.

-Sniper rifles, when zoomed in, sometimes zoom right back out. Whether this is poor netcode or just network lag/packet loss is uncertain, but if it's a game issue it would be nice to have fixed. This also has been reported to be a problem with other scopes/ironsights.

-Fix the CTD issue where when a player picks up a kit, they crash to their desktop.

-Fix multiple server browser issues, such as favorites clearing when pressing "Refresh", not being able to type into the filters, and bad ping reports (the ludicrous 99823498 "ping"), and the browser taking a very long time to report server info (the entire interface freezes until the server info is retrieved).

-Some players have reported that their sprint immediately empties out upon sprinting.

-Fix the Private bug, where you show up as a private and/or don't have your unlocks. Whether this is a GameSpy feed issue or a game issue is unknown to us, but if it can be fixed it would be nice.

-Fix the "redlining" problem, where players can hover their chopper gunners out of bounds and have them die. If any passengers in the vehicle are out of bounds, all passengers should be considered out of bounds.

-Let users be able to click on ribbons in BFHQ to see their description. The only way to see the description for a ribbon right now is if it is in the "Recently Earned" section.

---GAMEPLAY BALANCE AND TWEAKS----

-Increase the rate at which engineers gain repair points. Rather than getting one point for a 'full' repair, the player should get one point for a 'half' repair. Example: if a UAV is at full health then destroyed by 2 packs of C4, an engineer that repairs it fully would get 2 points.

- Lower the Veteran and Expert Armor badge requirements. Veteran Armor should require only 75 hours in armor, and Expert Armor should only require 175 hours. Because of the abundance of armor on any map, this makes it so the requirements are more reasonable for all players while not being quite as easy as 50/150 hours.

-Tweak the Blackhawk helicopter's miniguns. They should have higher damage, slightly less than what they had in the 1.12 patch. Given the current changes that have happened to Blackhawks, the improved weaponry should be more than balanced by the lower armor and the longer amount of time it takes an engineer to repair the helicopter. This would also make maps like Wake Island more balanced.

-One content request: a PLA vs. USMC urban map. The urban maps (Mashtuur, Sharqi, Karkand, Jalalabad) are arguably the most popular maps in BF2, and this unfortunately means less servers with PLA maps. An urban PLA map would be a change from the usual MEC v. USMC fights in the streets. Although one of the reasons there haven't been any PLA city maps is because of a lack of good Chinese models for buildings, the map Great Wall from the Euro Force booster pack offers some good CQC battles. Simply making a map like Mashtuur but slightly closer flags and China instead of MEC would be fine.

-Perhaps increase the TV missile distance to 450 or 500 meters. Less than their original, but slightly more effective than their current limit of 350.

-Let SAM batteries (IGLA, Stinger, Essex) lock on once aircraft come into visual range. Players have even had times where a square appears around the aircraft but no lock on until they're already able to easily kill the guy in the AA.

-Claymores should be able to be destroyed again. This will essentially nip the claymore problem in the bud.

-Random deviation should be lowered. Not to CS or BFPro levels, just a tad better than right now.

-Possibly make the G36E about as accurate as the M16A2. It should be considered an alternative to the gun, not a better version.

-M95 should not be able to shoot the cockpits of friendly aircraft.

-Any TK's caused by running over someone in a jet should not count as a TK, and should instead count as a suicide for the person who gets killed. This will stop jet blocking.

-Choppers should be heard from a longer distance
Mhz 
Генерал-лейтенант авиации
Mhz
С нами с 15.07.05
Посты: 6316
17.03.07 19:36 [Re: RaFFeR] Ukraine #254793
А можно источник информации?
Потому как это больше выглядит как "Wish list" недовольных плэеров, чем чендж лог нового патча.
Или же это просто список недоработок батлы и тогда я советую автору переименовать тему топика.
Spaceman 
Правдоборец
Spaceman
С нами с 31.01.07
Посты: 6704
17.03.07 20:09 [Re: Mhz] Ukraine #254794
+1.
И, судя по заявлениям ЕА об прекращении дальнейшего "развития" БФ2 и выпуске патча 1.41 только в полной версии, а не в инкрементале, на этой версии все, скорее всего, и остановится.
SOLNECHNIY_UDAR 
майор
SOLNECHNIY_UDAR
Возраст: 49
: Kiev
С нами с 25.01.07
Посты: 1836
17.03.07 20:11 [Re: Mhz] Ukraine #254795
Да это Wish list. Но ходят слухи, что дайс сами вкинули эту тему в массы, чтобы выпустить действительно финальный патч )))
RaFFeR 
ефрейтор
RaFFeR
Возраст: 33
С нами с 26.12.06
Посты: 73
17.03.07 20:20 [Re: SOLNECHNIY_UDAR] Ukraine #254796
истоник
http://forum.cnews.ru/index.php?showtopic=27443
Charon 
майор
Charon
: У., К.
С нами с 04.01.07
Посты: 1498
17.03.07 21:14 [Re: SOLNECHNIY_UDAR] Ukraine #254797
+1
это список пожеланий с форума ЕА. Вообще-то обещали оставить группу разрабов для поддержки БФ2, очень хотелось бы надеятся что это будет реализовано (хотя бы наполовину, или хотя бы касательно J-10 :P ).
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