I just wrote you folks a week ago but I can’t get enough of you! And you can’t get enough of me right? Anyway I am here to say; ”This patch is Legen ... wait for it … dary.”
BAM! 12 vs. 12!
POW! First Victory of the Day!
KAPLOW! New Hero Mech! GOLDENBOY!
Not to mention:
PEW! New Trial Mechs!
PEW! New Gameplay Tuning!
PEW! New Champion Mech! (available for purchase Mid-August)
Read on for the details. NOTHING WILL BE THE SAME AFTER THIS!
So patch up your game and get ready to drop. I’ll see you on the battlefield!
Matt Newman
Content
New Hero Mech
"Golden Boy" KTO-GB
- Tonnage: 55
- Engine: 220 XL
- Top Speed: 64.8 kph
- Max Engine Rating: 290
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side.
- 30 degrees up and down.
- Armor: 368 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: SRM 6 x2, Medium Pulse Laser
- Center Torso: SRM 4 x2
- Right Torso: SRM 6
- Right Arm: Medium Pulse Laser x2
- Hardpoints:
- Left Arm: 1 Energy, 2 Missile
- Left Torso: 1 AMS
- Center Torso: 2 Missile
- Right Torso: 1 Missile
- Right Arm: 2 Energy
- Heat Sinks: 14 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium
- 30% C-Bill Bonus
- New Trial Champion Mech
Catapult CPLT-A1(C)
- Tonnage: 65
- Engine: 280 Standard
- Top Speed: 69.8 kph
- Max Engine Rating: 315
- Torso Movement:
- 120 degrees to each side.
- 16 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 35 degrees up and down.
- Armor: 394 (Ferro-Fibrous)
- Internal Structure: Endo-Steel
- Weapons & Equipment:
- Left Arm: LRM 15, Streak SRM 2 x2
- Right Torso: Beagle Active Probe
- Right Arm: LRM 15, Streak SRM 2 x2
- Hardpoints:
- Left Arm: 3 Missile
- Right Torso: 1 AMS
- Right Arm: 3 Missile
- Heat Sinks: 10 Double
- Jump Jets: 0 (4 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Large
- 15% of critical damage dealt to an exposed 'Mech component will now be directly applied to the internal structure of that component.
- This is only applied to the critical damage done. Base weapon damage is not taken into account.
- Critical damage is not applied through armor.
- Armor must be reduced to 0% before any crit damage is applied to internals. - Large Pulse Laser duration reduced to 0.6 (down from 0.75)
- Medium Pulse Laser duration reduced to 0.6 (down from 0.75)
- ER Large Laser base heat reduced to 8.5 (down from 9.5)
- PPC base heat increased to 9.0 (up from 8.0)
- ERPPC base heat increased to 12.0 (up from 11.0)
- SRM6 and 4 have a shared Max Alpha of 3. (SRM4s used to have a 4 threshold)
- 12v12 gameplay is now in.
- The 8-man queue is now replaced by a 12-man queue.
- Players can launch in groups of 1,2,3,4,12. Numbers between 4-12 will be addressed when we get tonnage limits into the game.
- CB rewards have been adjusted to compensate for the additional 4 players on the battlefield.
- Assault mode base captures now take longer.
- Conquest point captures now take longer.
- Players should be aware that capping in Conquest mode takes longer now, and that it is often wise to pre-plan your routes to account for that.
Performance
- Created low and medium spec optimized versions of weapon effects.
- Removed ground level vegetation and debris in Forest Colony and Forest Colony Snow for low spec.
Bug Fixes
- Added missing LOD's to Quickdraw Battlemech.
- Added missing LOD's to Highlander Battlemech.
General
First Victory of the Day
- The first time of each day you win a match for each 'Mech variant (owned or trial), you will earn double the XP rewards at the end of the match
- If one of your Mechs is eligible for the first victory bonus, it will be marked with an "XP x2" icon in its Mech Bay
- Once you earn a first victory bonus with a 'Mech, you can't earn the bonus again for that 'Mech until the eligibility resets at 12:00 AM UTC
We thank you for your patience and we look forward to seeing you on the battlefield!
Иногда можно обнаружить себя яро препятствующим какой-то вещи, а чуть позже – уже поддерживающим ее. Именно это и произошло с президентом Piranha Games Рассом Буллоком (Russ Bullock), когда он говорил о режиме от третьего лица в MechWarrior Online. Буллок ответил на претензии игроков по поводу включения в игру этого режима, описав свои собственные игровые впечатления, и рассказав, как перешел от категорического отрицания необходимости такого режима к спорам о том, что этот режим необходим для долгосрочного здорового развития проекта.
О движении в MechWarrior Online нужно знать одну вещь – вы управляете боевой машиной как двуногим танком, торс которого может двигаться вне зависимости от основного шасси. Буллок сказал, что наблюдал за игроками, играющими в режиме от первого и третьего лица, и отметил, что возможность видеть движение самого Меха делает игровой процесс значительно удобнее. Тем не менее, президент остается уверенным в том, что подобное нововведение не введет дисбаланс в игру, позволив игрокам видеть, что происходит за пределами кабины.
С следующим патчем, который введёт в MWO режим от 3-го лица, игра для меня умрёт и будет удалена. Знаю, что для разрабов мой уход чуть меньше чем ничего, но оказуаливание игр ради сгребания больше прибыли огорчает.